

Once you have collected all ten tokens, return to the Nameless Swordsman and receive the second part of the quest.
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See the Road Map for more info on these issues and how to try and avoid these issues. Basically, when the map loads for the first time, all the fruits should spawn but if they didn't, there is no way to force the spawn even if you fast travel away and come back. I have also seen reports of the fruit not showing up in your inventory after collecting it, though this never happened to me personally. Reloading an old save could help this if it's far enough back, but there were multiple that I could not get to spawn and I was locked out of this final achievement on my first playthrough. A few times I would come to a location and the pod would be on the ground, but the actual fruit would be missing, and I could not collect it. Glitch Warning: The Xbox version of the game has some issues with these collectibles spawning properly. You will get a reward for every ten fruits returned on top of the achievements, so be sure to warp back to get some good equipment from him from time to time. Once you have all 100 fruits and have returned them to the quest-give at the Herelsor Inn, the corresponding achievements will unlock. Likewise, Chapter 2 and Chapter 7.2 should combine for 20 fruits, and so on. So when you are exploring in Chapter 1 for instance, be sure to also reference the map for Chapter 7.1 - you should have 26 total fruits in that area. Bear in mind, the game was Early Access on PC, and some fruits were added later in the game, but in the Xbox version they all should be available from the start. There are 100 total Crystal Fruit collectibles to find in the game. Repeat this for every single one, and be sure to keep a separate save prior to starting each chapter just in case one of them failed to spawn in the first place. Because of this, it is highly recommended to save prior to interacting with each collectible, verify it showed up in your inventory properly, then save again after. So even if you do get lucky and all 100 spawn, you could end up losing a few without realizing, and since the achievements unlock when you turn in the fruits, you'd be locked out of the final achievement for 100 fruits. There is also a second glitch to this, and that is sometimes upon collecting a Crystal Fruit, it will not be added to you inventory.

You will need to check for all the spawns immediately upon entering the area and reload if any failed. Unfortunately, the only solution to this would be to load a save prior to loading the map area for the first time - as soon as you set foot into the new areas, the fruits will either spawn or not, and reloading the map or fast traveling and coming back does not force them to spawn if they did not initially. At any time, most notably in Chapters 1 and 2 (possibly only in these chapters), the collectibles can simply fail to spawn when the map area loads for the first time. The achievement Crystal Fruits IV (60G) can possibly become unobtainable due to the game's VERY glitchy spawns and tracking of the collectibles.

It is also believed that Weakness Finder (10G) does not work, though the requirements are vague so it's possible we just don't understand what is required - however no one has unlocked it yet. I would suggest turning on the ability to save anywhere especially.Īt release, the achievement Treasure Hunter III (60G) does not unlock despite meeting the requirements. Everything else on that screen can be tweaked. These do stack, and you must set the difficulty when choosing to start a new game, and ensure you do not edit the "Nightmare" setting or the "10" on the slider to get them all at once. There are achievements tied to playing the game on the harder difficulty settings.
